// hand rankings · #6 of 10

Straight #6 of 10

Five cards in sequence, not all one suit. The ace plays high (A-K-Q-J-T) or low (5-4-3-2-A), never round the corner. It beats three of a kind and everything below it, and loses to a flush and everything above.

ExampleT♠9♥8♦7♣6♠
in five cards0.39%10,200 / 2,598,960
as a frequency1 in 255on average
odds against254 to 1misses to hits
hold'em, by the river4.62%6,180,020 / 133,784,560

How often, card by card

Chance that a straight is the best hand
Cards dealtProbability1 inOdds againstCount
5 cards: the flop, or five-card draw0.39%255254 to 110,200 / 2,598,960
6 cards: the turn1.78%56.355.3 to 1361,620 / 20,358,520
7 cards: the river in hold'em, or seven-card stud4.62%21.620.6 to 16,180,020 / 133,784,560

“Best hand” means exactly this hand and nothing better: a full house also contains a pair, but it counts once, as a full house. These are the odds for any two hole cards; your own starting hand moves them, which is the grid further down.

The working

Straight, five cards: ten top cards (5 to A) × any suits, minus the straight flushes
10 × 4⁵ − 40 = 10,240 − 40 = 10,200
enumerated by the engine: 10,200 of 2,598,960
probability: 10,200 / 2,598,960 = 0.39%

There are 10 different straight hands once suits are ignored: Ten: one for each top card from 5 (the wheel) to ace (Broadway). Every one of them can still be your best hand with seven cards.

When two players both have a straight

The higher top card wins. 5-4-3-2-A (the wheel) is the lowest straight; equal straights split.

The wheel is the lowest straight

Board5♣4♦3♥K♠9♣
A♦2♣5♣4♦3♥2♣A♦Straight, five highLoses
6♠2♦6♠5♣4♦3♥2♦Straight, six highWins
Open in the checker →

Suits never break a tie

Board9♣8♦7♥6♠2♣
T♦3♣T♦9♣8♦7♥6♠Straight, ten highSplit
T♥4♦T♥9♣8♦7♥6♠Straight, ten highSplit
Open in the checker →

Check your own showdown in the hand checker →

Straight by starting hand

The chance each of the 169 starting hands ends the river with a straight as its best hand, from every one of its 2,118,760 boards. 2 hands tie for most often (9.18%): JTo, 54o; 3 hands tie for least often (1.22%): AA, KK, 22. Averaged over their combinations: pocket pairs 1.90%, suited hands 4.56%, offsuit hands 4.87%.

Starting hands most and least likely to end with a straight
Starting handStraight by the river1 in
JTo9.18%11
54o9.18%11
T9o9.13%11
65o9.13%11
98o9.08%11
87o9.08%11
76o9.08%11
JTs8.62%12
54s8.62%12
T9s8.57%12
…
221.22%82
KK1.22%82
AA1.22%82

Straight beats

Straight loses to

Making a straight: the odds pages

// how these numbers were computed
  • Every five-, six- and seven-card hand was dealt and classified by the site's engine (tools/build-rankings.mjs). The five-card count must equal the formula above or the build fails; the six- and seven-card counts must equal the standard published tables.
  • The starting-hand figures deal each hand every possible board. Suits are interchangeable, so one deal of each hand gives the exact figure for all its combinations.
  • The showdowns above were scored by the same engine; the build fails if any of them comes out differently from what its title says.
  • Back to all ten hands. Raw data: rankings.json.